Give the Digital Audio Signal Processing Method. How this Method is Useful for Multimedia Applications? |
|
University | Amity blog |
Service Type | Assignment |
Course | |
Semester | |
Short Name or Subject Code | MULTIMEDIA TECHNOLOGIES |
Product | of Assignment (Amity blog) |
Pattern | Section A,B,C Wise |
Price | Click to view price |
MULTIMEDIA TECHNOLOGIES
ASSIGNMENT - A
1. Describe the framework of multimedia systems. How does this framework help to enhance multimedia outputs?
2. Write some important uses of audio in computer applications. Give the methodology behind the transmission of digital sound.
3. Give the digital audio signal processing method. How this method is useful for multimedia applications?
4. Differentiate between Raster and Random Scan Display. Explain the Raster scanning principles with its importance.
5. How can you evaluate the compression system? Write some video compression techniques in details
6. Compare and contrast the JPEG image compression standards and the MPEG motion video compression standard with their applications.
7. Describe the concept of virtual reality. How this technique help the uses and applications of multimedia system.
ASSIGNMENT- B
Case Detail:
Multimedia systems may have to render a variety of media at the same instant -- a distinction from normal applications. There is a temporal relationship between many forms of media (e.g. Video and Audio. Data has to represent digitally so many initial sources of data needs to digitize -- translated from analog source to digital representation. The will involve scanning (graphics, still images), sampling (audio/video) although digital cameras now exist for direct scenes to digital capture of images and video. The data is large several Mb easily for audio and video -- therefore storage, transfer (bandwidth) and processing overheads are high. Each pixel is stored as a single bit (0 or 1), so also referred to as binary image. Such an image is also called a 1-bit monochrome image since it contains no color. Each pixel has a grey-value between 0 and 255. Each pixel is represented by byte; e.g., a dark pixel might have a value of 10, and a bright one might be 230. Bitmap: The two-dimensional array of pixel values that represents the graphics/image data. Image resolution refers to the number of pixels in a digital image (higher resolution always yields better quality). – Fairly high resolution for such an image might be 1,600 1,200, whereas lower resolution might be 640 480. The 8-bit image can be thought of as a set of 1-bit bit-planes, where each plane consists of a 1-bit representation of the image at higher and higher levels of “elevation”: a bit is turned on if the image pixel has a nonzero value that is at or above that bit level. Each pixel is usually stored as a byte (a value between 0 to 255), so a 640 480 greyscale image requires 300 kb of storage (640 480 = 307, 200). When an image is printed, the basic strategy of dithering is used, which trades intensity resolution for a spatial resolution to provide the ability to print multi-level images on 2-level (1-bit) printers. Dithering is used to calculate patterns of dots such that values from 0 to 255 correspond to patterns that are more and more filled at darker pixel values, for printing on a 1-bit printer. The main strategy is to replace a pixel value by a larger pattern, say 2 2 or 4 4, such that the number of printed dots approximates the varying-sized disks of ink used in analog, in halftone printing (e.g., for newspaper photos). The most common data types for graphics and image file formats — 24-bit color and 8-bit color. Some formats are restricted to particular hardware / operating system platforms, while others are “cross-platform” formats. Even if some formats are not cross-platform, there are conversion applications that will recognize and translate formats from one system to another. Most image formats incorporate some variation of a compression technique due to the large storage size of image files. Compression techniques can be classified into lossless.
Questions
1. The data is large for audio and video therefore storage, transfer (bandwidth) and processing overheads are high. How will you handle this situation to store perfect image? Explain.
2. Explain the various methods to capture high-resolution images. Describe the difficulties to capture such images and their solutions.
3. Compression techniques can be classified into either lossless or lossy. How will you handle the lossy data during compression? Explain any one technique.
ASSIGNMENT -C
Question No. 1
The major difference between a multimedia file and a regular file is :
Options
the size
the attributes
the ownership
the rate at which the file must be accessed
Question No. 2
Video is represented as a series of images formally known as :
Options
pics
shots
frames
snaps
Question No. 3
The faster the frames are displayed, :
Options
the rougher the video appears
the smoother the video appears
it gets blurry
None of these
Question No. 4
The characteristic of the eye to retain the image for a short time after it has been presented is known as :
Options
persistence of vision
learning power
memory mapped input
None of these
Question No. 5
Local playback is when
Options
the multimedia data are delivered from a local file system
a computer next to you is playing something
a multimedia file is being played on a system in the local network
None of these
Question No. 6
Random access is not allowed in :
Options
live streaming
dead streaming
static streaming
on demand streaming
Question No. 7
The streaming that takes place as the event is occurring is :
Options
live streaming
dead streaming
static streaming
on-demand streaming
Question No. 8
For a computer to deliver continuous media it must guarantee the specific rate and timing requirements, also known as :
Options
deadline
quality of service
period
burst time
Question No. 9
For QOS to be implemented properly
Options
file systems must be efficient to meet the rate requirements of continuous media
network protocols must support bandwidth requirements while minimizing delay and jitter
Both a and b
None of these
Question No. 10
Once a file is compressed :
Options
it has a better quality
it takes up less space for storage
Both
None of these
Question No. 11
The three levels in QoS are
Options
Best effort service
Soft QoS
Hard QoS
All of the above
Question No. 12
The level that treats different types of traffics in different ways, giving certain traffic streams higher priority than other
streams and with best efforts, but no guarantees are made :
Options
Best effort service
Soft QoS
Worst effort service
Hard QoS
Question No. 13
The quality of service requirements are guaranteed in :
Options
Best effort service
Soft QoS
Worst effort service
Hard QoS
Question No. 14
The factors that define QoS are :
Options
Throughput
Jitter
Delay
All of the above
Question No. 15
Delay and Jitter
Options
mean the same thing
are two completely different things
Both of above
None of the above
Question No. 16
The media file is streamed to the client but is only played and not stored by the client in :
Options
progressive download
regular download
real time streaming
virtual time streaming
Question No. 17
The characteristic of the eye to retain the image for a short time after it has been presented is known as :
Options
persistence of vision
learning power
memory-mapped input
None of these
Question No. 18
A video consists of a sequence of
Options
Frames
signals
packets
slots
Question No. 19
If frames are displayed on screen fast enough, we get an impression of
Options
signal
motion
packet
bits
Question No. 20
To receive a signal, a translator is needed to decode the signal and encode it again at a
Options
higher quality
lower quality
same quality
bad quality
Question No. 21
One of the disadvantages of multimedia is:
Options
cost
adaptability
usability
relativity
Question No. 22
The text color in a presentation should contrast with the ________ color.
Options
C.P.U
frame
stack
background
Question No. 23
Images included in many software titles are called _________.
Options
clipboard
popups
.jpeg file
.tiff file
Question No. 24
Images included in many software titles are called _________.
Options
portable network graphic
clipart
bitmap
thumbnail
Question No. 25
The process of planning your multimedia presentation is known as a:
Options
design
storyboard
development
layout
Question No. 26
Hardware that creates sound from a mathematical representation
Options
Sound Synthesizer
Stampers
Speaker
Sons
Question No. 27
ITC Franklin Gothic specifies:
Options
style
visual effect
color
font
Question No. 28
The visual representation of a project that includes a table of contents as well as a chart of the logical flow of the
interactive interface is often called
Options
A master layout
A navigation map
A workflow diagram
A prototype
Question No. 29
Space between lines:
Options
leading
kerning
extrude
expending
Question No. 30
represents_________ tool
Options
card based
page based
time based
icon based
Question No. 31
MIDI stands for:
Options
Musical Instrument Digital Interface
Musical Instrument Digital Instruction
MP3 Instrument Digital Interface
Musical Instrument Design Interface
Question No. 32
Which of these is not likely to be the responsibility of a multimedia project?
Options
Create interfaces
Ensure the visual consistency of the project
Structure content
Create budgets and timelines for the project
Question No. 33
Which of the following is not the style for the font?
Options
shadows
outline
carve
bold
Question No. 34
Identify the Macintosh character for <>
Options
(…)Ellipse
?
""
=
Question No. 35
What is the quick time embedded HTML command?
Options
HFS
Hues
HREF
HYPERLINK
Question No. 36
Converting bitmaps to drawn object is more difficult and is called:
Options
Dithering
morphing
auto tracing
leading
Question No. 37
___________is a part of multimedia.
Options
Text
Hypertext
Plain Text
Print Text
Question No. 38
A Multimedia Presentation can be:
I. Linear.
II. Nonlinear.
III. Structured link.
IV. Web page.
Options
Only (I) above
Only (IV) above
Both (I) and (II) above
All (I), (II), (III) and (IV) above
Question No. 39
A ________buffer is required for real-time traffic.
Options
playback
recording
sorting
none of above
Question No. 40
We can divide audio and video services into _______ broad categories.
Options
three
two
four
none of the above